Flying High, Longlist - Personal Project

Botching

Brian Williams

SuperSixtyEight // Not Just Any

In the future Robots will perform many mundane everyday functions from delivering your parcels to security jobs. This concept came to me when I read an article in Wired magazine about the possible outcomes of hacking a robot while its building a car, or cleaning your home or more terrifyingly, in the middle of an operation on a human patient. As of today there is no slang /street word for hacking a Robots Operating System yet the implications are massive when, not if this happens. This led me to develop ‘Botching’ as a concept. A hacker would be hired for a ‘Botch Job…’The story was simple, if I had a criminal mind and I was a bit lazy what would I do with a team of robots at my command… the outcome is limited only by your imagination. This story follows one such ‘Botch’ job. The film developed from there and while it has a beginning, middle and end it's also part of a bigger world I’m developing. Who polices rogue robots and criminal Botching gangs? It's RoboCop meets Bladerunner via a foggy future Victorian London aesthetic.

Brian graduated with a first-class degree in design for print, film and TV from the College of Art and Design in Dublin. His award-winning work (including his U2’s ZOOROPA album cover) continued when he transitioned to moving image -  sweeping up awards for his multiple Kinsale Shark awards and ICADs for his Live Action productions. He has a penchant for horripilation (making the hairs on your neck stand up) and he strives to do this in all projects by delicately crafting imagery and inserting emotional depth. One of his favourite hobbies is packing suitcases. Each one of their own. Brian came up with the idea for Botching in lockdown as many creatives delved into personal projects. However unlike many ideas formed in 2020, he managed to complete his! He worked tirelessly and single handedly on this project for two years. From the original concept, script development, CG crafting, editing, grading, final render and even the music (with some help from his long term music collaborator Denis Kilty).